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We have chosen the following design outcomes as part of our submission for the studio section of this unit:
Publication – this incorporates our text from the proposal document.
Product Design – a range of the re<mind information retention aids in different materials for different budgets.
Memory Games – we have developed flip books and a pairs memory game for the final presentation.
Postcards – these are for give aways at the presentation for audience members
Our final presentation will also involve a group excersise experience and an interactive website to accompany the memory games as well as a screen presentation and 3D animation.
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One lense
This design worked with the idea of only using one lens, because the light projection of the memory glasses goes subconsciously to the brain it would not matter if there where only one lens that functioned. We found that users were very hesitant when approaching this prototype, they were unsure exactly how it was supposed to work. The process of putting on the glasses is quite different to a normal pair of glasses were the arms of the glasses slide past the ears, these glasses require that the user wrap the product around the head and ensure that the frames are balanced on the ear and bridge of the nose. This model also proved to be quite unstable users, were very worried that they were not secure and the model often slipped down the noise. In some instances the user ended up tilting there neck to accommodate for the imbalance.
Two lenses with strap
This design is intended to feature four brain sensors; two of which would gauge body temp., heart rate and other bodily functions. This design tended to be put on head like a necklace, this meant that the model was often stretched out of place and needed to be re-modeled one in place. This design was much more comfortable and forgettable than the one lens style. This design would need great amounts of flexibility in order for it to correctly fit varying head sizes.
Two lenses no strap
This common style is very much like a traditional pair of glasses. The user was familiar with the shape so was much more comfortable with the shape. This style is not as immerssive as the other prototypes which may mean that the glasses will be mistaken for normal reading glasses.
From this research intial digital designs were mocked.
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go here to see a pdf of work in progress for the remind logo…
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Below is the proposal document we wrote as part of the development of our project.
The next step is to further refine our idea, complete paper prototyping, and undertake the design outcomes.
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This blog has been created as part of our Bachelor of Design (Communication Design) Honours program. We (Amy Stephens, Stephanie Mulder and Danielle O’Shea) have embarked on another research project for the subjects HDG403, 404 and 405 this time to do with New Technologies.
As the world moves into this Information and Technological age there is so much we could research into – the topic is extremely broad! So we have decided to narrow our search to that of New Technologies that act as an extension of the human eye and vision. Being designers, we are visual people so this is one area of New Technologies we are familiar with and can relate to well.
The project is simply in the research phase at the moment, however we will be presenting our research summaries in a presentation for 403 on Tuesday, then handing in our Lit Review the following Tuesday. After this the ball will really get moving and we will narrow our search once again to that of a singular topic and one we wish to devlop further into the Proposal.
Stay tuned…

